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Stylized Deep Sea Creature
Post processing done on Sketchfab

Post processing done on Sketchfab

Renderer : I-ray

Renderer : I-ray

Texturing in Substance painter

Texturing in Substance painter

Baked the maps in Substance Painter

Baked the maps in Substance Painter

High poly Sculpt

High poly sculpting in Zbrush

High poly sculpting in Zbrush

Modelling the basic shapes in Maya

Modelling the basic shapes in Maya

Creating the 2D concept

Creating the 2D concept

Stylized Deep Sea Creature

3D creature created from a 2D concept I had done.

This deep sea humanoid creature was found in the depths of the ocean of the planet MR42, which has similar environment conditions, as that of Earth. Aggressive in nature, it has a height of 10 feet, and can quickly capture prey under the water. Lack of light has almost blinded it's vision, so it hunts prey down using Electroreception(electroception is the biological ability to perceive natural electrical stimuli). It's tentacles aid in faster capture of the prey.

Social behaviour of the creature is not very well known, could posses telepathic abilities. Attacks prey by changing it's skin properties to make it translucent, using the element of surprise as it's primary move.

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